Similarly, anything really cheap has an impression of being poor in quality. If your asset is less expensive then a similar competitor, customers might think it’s not as good. It’s also important to recognize that your price is seen as an indication of quality. Many of us (myself included) don’t have a lot of money when we’re starting out, but may turn into ideal customers once we move along our game dev journey.) (That’s not to say you shouldn’t try to nurture the community. They realize that debugging a broken free asset largely defeats the purpose of downloading it at all. They understand the difference in your product is the quality, the maintenance, and the service. Those customers will jump at the chance to pay $50, $100, or more to shave days or weeks off their development time. You’re seeking users that value their time more than the price of your asset. There are definitely users unwilling to pay for anything. Now, ideally, you want to avoid that much support with good UI, easy to use documentation, a FAQ, and a solid community, however, it’s worth keeping in mind if your asset doesn’t take off right away.ĭon’t try to compete with free. If you gave each customer an hour of support, that’s a bit under minimum wage in California. That’s $10.50 after Unity’s cut and before taxes. I’d recommend pricing any asset at at least $15. It really won’t be worth your time to maintain it or respond to your customers, so either you’re selling an out of date script with no support or you’re cutting in to your own time for pennies. If you put an asset on sale for $1, you’ll get $0.50 or less per sale. Taxes may take another large percent out of the remainder. However, that’s a disservice to you and your customers. It’s often tempting to throw a quick script that saved you a bit of time up on the asset store for sale. Avoid some of my mistakes so you can end up in high selling asset glory and avoid the 1-star asset dust bin. There’s a lot to get done, you’re exposing your code to the judgement of others, and one misstep can make all the difference. Creating an asset for the Unity asset store can be an intimidating process.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |